Showing posts with label OO. Show all posts
Showing posts with label OO. Show all posts

Java J2EE Spring Java coding interview questions and answers



These Java coding questions and answers are extracted from the book " Core Java Career Essentials. Good interviewers are more interested in your ability to code rather than knowing the flavor of the month framework.


Q. Can you write an algorithm to swap two variables?
A.

package algorithms;

public class Swap {

public static void main(String[ ] args) {
int x = 5;
int y = 6;

//store 'x' in a temp variable
int temp = x;
x = y;
y = temp;

System.out.println("x=" + x + ",y=" + y);
}
}


Q. Can you write  code to bubble sort { 30, 12, 18, 0, -5, 72, 424 }?
A.

package algorithms;
import java.util.Arrays;

public class BubbleSort {

public static void main(String[ ] args) {
Integer[ ] values = { 30, 12, 18, 0, -5, 72, 424 };
int size = values.length;
System.out.println("Before:" + Arrays.deepToString(values));

for (int pass = 0; pass < size - 1; pass++) {
for (int i = 0; i < size - pass - 1; i++) {
// swap if i > i+1
if (values[i] > values[i + 1])
swap(values, i, i + 1);
}
}

System.out.println("After:" + Arrays.deepToString(values));
}

private static void swap(Integer[ ] array, int i, int j) {
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
}


Q. Is there a more efficient sorting algorithm?
A. Although bubble-sort is one of the simplest sorting algorithms, it's also one of the slowest. It has the O(n^2) time complexity. Faster algorithms include quick-sort and heap-sort. The Arrays.sort( ) method uses the quick-sort algorithm, which on average has O(n * log n) but can go up to O(n^2) in a worst case scenario, and this happens especially with already sorted sequences.

Q. Write a program that will return whichever value is nearest to the value of 100 from two given int numbers?
A. You can firstly write the pseudo code as follows:

  • Compute the difference to 100.
  • Find out the absolute difference as negative numbers are valid.
  • Compare the differences to find out the nearest number to 100.
  • Write test cases for +ve, -ve, equal to, > than and < than values.
package chapter2.com;



public class CloseTo100 {



public static int calculate(int input1, int input2) {

//compute the difference. Negative values are allowed as well

int iput1Diff = Math.abs(100 - input1);

int iput2Diff = Math.abs(100 - input2);



//compare the difference

if (iput1Diff < iput2Diff) return input1;
else if (iput2Diff < iput1Diff) return input2;
else return input1; //if tie, just return one
}

public static void main(String[ ] args) {
//+ve numbers
System.out.println("+ve numbers=" + calculate(50,90));

//-ve numbers
System.out.println("-ve numbers=" + calculate(-50,-90));

//equal numbers
System.out.println("equal numbers=" + calculate(50,50));

//greater than 100
System.out.println(">100 numbers=" + calculate(85,105));

System.out.println("<100 numbers=" + calculate(95,110));
}
}



Output:

+ve numbers=90
-ve numbers=-50
equal numbers=50
>100 numbers=105
<100 numbers=95


Q. Can you write a method that reverses a given String?
A.
public class ReverseString {



public static void main(String[ ] args) {

System.out.println(reverse("big brown fox"));

System.out.println(reverse(""));

}



public static String reverse(String input) {

if(input == null || input.length( ) == 0){

return input;

}



return new StringBuilder(input).reverse( ).toString( );

}

}


It is always a best practice to reuse the API methods as shown above with the StringBuilder(input).reverse( ) method as it is fast, efficient (uses bitwise operations) and knows how to handle Unicode surrogate pairs, which most other solutions ignore. The above code handles null and empty strings, and a StringBuilder is used as opposed to a thread-safe StringBuffer, as the StringBuilder is locally defined, and local variables are implicitly thread-safe.

Some interviewers might probe you to write other lesser elegant code using either recursion or iterative swapping. Some developers find it very difficult to handle recursion, especially to work out the termination condition. All recursive methods need to have a condition to terminate the recursion.


public class ReverseString2 {

public String reverse(String str) {
// exit or termination condition
if ((null == str) || (str.length( ) <= 1)) {
return str;
}

// put the first character (i.e. charAt(0)) to the end. String indices are 0 based.
// and recurse with 2nd character (i.e. substring(1)) onwards
return reverse(str.substring(1)) + str.charAt(0);
}
}

There are other solutions like
public class ReverseString3 {

public String reverse(String str) {
// validate
if ((null == str) || (str.length( ) <= 1)) {
return str;
}

char[ ] chars = str.toCharArray( );
int rhsIdx = chars.length - 1;

//iteratively swap until exit condition lhsIdx < rhsIdx is reached
for (int lhsIdx = 0; lhsIdx < rhsIdx; lhsIdx++) {
char temp = chars[lhsIdx];
chars[lhsIdx] = chars[rhsIdx];
chars[rhsIdx--] = temp;
}

return new String(chars);
}
}



Or
 
public class ReverseString4 {

public String reverse(String str) {
// validate
if ((null == str) || (str.length( ) <= 1)) {
return str;
}


char[ ] chars = str.toCharArray( );
int length = chars.length;
int last = length - 1;

//iteratively swap until reached the middle
for (int i = 0; i < length/2; i++) {
char temp = chars[i];
chars[i] = chars[last - i];
chars[last - i] = temp;
}

return new String(chars);
}


public static void main(String[] args) {
String result = new ReverseString4().reverse("Madam, I'm Adam");
System.out.println(result);
}
}

Relevant must get it right coding questions and answers



Java J2EE Spring Java OO Interview Questions and Answers

If you asked me to pick a section that is most popular with the interviewers, this is it. If you don't perform well in Object Oriented (i.e. OO) programming , your success rate in interviews will be very low. Good interviewers will be getting you to analyze or code for a particular scenario. They will be observing your decisions with interfaces and classes, and question your decisions to ascertain your technical skills, analytical skills, and communication skills. You can't memorize your answers. This section requires some level of experience to fully understand.

In this blog, I cover some OO interview questions and answers. If you are interested in more questions and answers, the "Core Java Career Essentials" book has a whole chapter dedicated for OO questions and answers with enough examples to get through your OO interview questions with flying colors.


Q. How do you know that your classes are badly designed?
A.

  • If your application is fragile – when making a change, unexpected parts of the application can break.
  • If your application is rigid – it is hard to change one part of the application without affecting too many other parts.
  • If your application is immobile – it is hard to reuse the code in another application because it cannot be separated.

Overly complex design is as bad as no design at all. Get the granularity of your classes and objects right without overly complicating them. Don't apply too many patterns and principles to a simple problem. Apply them only when they are adequate. Don't anticipate changes in requirements ahead of time. Preparing for future changes can easily lead to overly complex designs. Focus on writing code that is not only easy to understand, but also flexible enough so that it is easy to change if the requirements change.


Q. Can you explain if the following classes are badly designed?
The following snippets design the classes & interfaces for the following scenario. Bob, and Jane work for a restaurant. Bob works as manager and a waiter. Jane works as a waitress. A waiter's behavior is to take customer orders and a manager's behavior is to manage employees.


package badrestaurant;

public interface Person {}


package badrestaurant;

public interface Manager extends Person {
public void managePeople( );
}

package badrestaurant;

public interface Waiter extends Person {
public void takeOrders( );
}


package badrestaurant;

public class Bob implements Manager, Waiter {

@Override
public void managePeople( ) {
//implementation goes here
}

@Override
public void takeOrders( ) {
//implementation goes here
}
}


package badrestaurant;

public class Jane implements Waiter {

@Override
public List<string> takeOrders( ) {
//implementation goes here
}
}

The Restaurant class uses the above classes as shown below.

package badrestaurant;

public class Restaurant {

public static void main(String[ ] args) {

Bob bob = new Bob( );
bob.managePeople( );
bob.takeOrders( );

Jane jane = new Jane( );
jane.takeOrders( );
}
}


A. The above classes are badly designed for the reasons described below.

The name should be an attribute, and not a class like Bob or Jane. A good OO design should hide non-essential details through abstraction. If the restaurant employs more persons, you don't want the system to be inflexible and create new classes like Peter, Jason, etc for every new employee.

The above solution's incorrect usage of the interfaces for the job roles like Waiter, Manager, etc will make your classes very rigid and tightly coupled by requiring static structural changes. What if Bob becomes a full-time manager? You will have to remove the interface Waiter from the class Bob. What if Jane becomes a manager? You will have to change the interface Waiter with Manager.

The above drawbacks in the design can be fixed as shown below by asking the right questions. Basically waiter, manager, etc are roles an employee plays. You can abstract it out as shown below.


package goodrestuarant;

public interface Role {
public String getName( );
public void perform( );
}


package goodrestuarant;

public class Waiter implements Role {

private String roleName;

public Waiter(String roleName) {
this.roleName = roleName;
}

@Override
public String getName( ) {
return this.roleName;
}

@Override
public void perform( ) {
//implementation goes here
}
}

package goodrestuarant;

public class Manager implements Role {

private String roleName;

public Manager(String roleName) {
this.roleName = roleName;
}

@Override
public String getName( ) {
return this.roleName;
}

@Override
public void perform( ) {
//implementation goes here
}
}



The Employee class defines the employee name as an attribute as opposed to a class. This makes the design flexible as new employees can be added at run time by instantiating new Employee objects with appropriate names. This is the power of abstraction. You don't have to create new classes for each new employee. The roles are declared as a list using aggregation (i.e. containment), so that new roles can be added or existing roles can be removed at run time as the roles of employees change. This makes the design more flexible.



package goodrestuarant;

import java.util.ArrayList;
import java.util.List;

public class Employee {

private String name;
private List<role> roles = new ArrayList<role>(10);

public Employee(String name){
this.name = name;
}

public String getName( ) {
return name;
}

public void setName(String name) {
this.name = name;
}

public List<role> getRoles( ) {
return roles;
}

public void setRoles(List<role> roles) {
this.roles = roles;
}

public void addRole(Role role){
if(role == null){
throw new IllegalArgumentException("Role cannot be null");
}
roles.add(role);
}

public void removeRole(Role role){
if(role == null){
throw new IllegalArgumentException("Role cannot be null");
}
roles.remove(role);
}
}

The following Restaurant class shows how flexible, extensible, and maintainable the above design is.

package goodrestuarant;

import java.util.List;

public class Restaurant {

public static void main(String[ ] args) {

Employee emp1 = new Employee ("Bob");
Role waiter = new Waiter("waiter");
Role manager = new Manager("manager");

emp1.addRole(waiter);
emp1.addRole(manager);

Employee emp2 = new Employee("Jane");
emp2.addRole(waiter);

List<role> roles = emp1.getRoles( );
for (Role role : roles) {
role.perform( );
}

//you can add more employees or change roles based on
//conditions here at runtime. More flexible.
}
}


Q. What do you achieve through good class and interface design?
A.

  • Loosely coupled classes, objects, and components enabling your application to easily grow and adapt to changes without being rigid or fragile.
  • Less complex and reusable code that increases maintainability, extendability and testability.

Q. What are the 3 main concepts of OOP?
A. Encapsulation, polymorphism, and inheritance are the 3 main concepts or pillars of an object oriented programming. Abstraction is another important concept that can be applied to both object oriented and non object oriented programming. [Remember: a pie ? abstraction, polymorphism, inheritance, and encapsulation.]


Q. What problem(s) does abstraction and encapsulation solve?
A. Both abstraction and encapsulation solve same problem of complexity in different dimensions. Encapsulation exposes only the required details of an object to the caller by forbidding access to certain members, whereas an abstraction not only hides the implementation details, but also provides a basis for your application to grow and change over a period of time. For example, if you abstract out the make and model of a vehicle as class attributes as opposed to as individual classes like Toyota, ToyotaCamry, ToyotaCorolla, etc, you can easily incorporate new types of cars at runtime by creating a new car object with the relevant make and model as arguments as opposed to having to declare a new set of classes.


Q. How would you go about designing a “farm animals” application where animals like cow, pig, horse, etc move from a barn to pasture, a stable to paddock, etc? The solution should also cater for extension into other types of animals like circus animals, wild animals, etc in the future.


A.

package subclass0;

public abstract class Animal {
private int id; // id is encapsulated

public Animal(int id) {
this.id = id;
}

public int getId( ) {
return id;
}

public abstract void move(Location location);
}


package subclass0;

public class FarmAnimal extends Animal {

private Location location = null; // location is encapsulated

public FarmAnimal(int id, Location defaultLocation) {
super(id);
validateLocation(defaultLocation);
this.location = defaultLocation;
}

public Location getLocation( ) {
return location;
}

public void move(Location location) {
validateLocation(location);
System.out.println("Id=" + getId( ) + " is moving from "
+ this.location + " to " + location);
this.location = location;
}

private void validateLocation(Location location) {
if (location == null) {
throw new IllegalArgumentException("location=" + location);
}
}
}

package subclass0;

public enum Location {
Barn, Pasture, Stable, Cage, PigSty, Paddock, Pen
}



package subclass0;

public class Example {

public static void main(String[ ] args) {
Animal pig = new FarmAnimal(1, Location.Barn);
Animal horse = new FarmAnimal(2, Location.Stable);
Animal cow = new FarmAnimal(3, Location.Pen);

pig.move(Location.Paddock);
horse.move(Location.Pen);
cow.move(Location.Pasture);
}
}


Output:

Id=1 is moving from Barn to Paddock
Id=2 is moving from Stable to Pen
Id=3 is moving from Pen to Pasture

In the above example, the class FarmAnimal is an abstraction used in place of an actual farm animal like horse, pig, cow, etc. In future, you can have WildAnimal, CircusAnimal, etc extending the Animal class to provide an abstraction for wild animals like zebra, giraffe, etc and circus animals like lion, tiger, elephant, etc respectively. An Animal is a further abstraction generalizing FarmAnimal, WildAnimal, and CircusAnimal. The Location is coded as an enumeration for simplicity. The Location itself can be an abstract class or an interface providing an abstraction for OpenLocation, EnclosedLocation, and SecuredLocation further abstracting specific location details like barn, pen, pasture, pigsty, stable, cage, etc. The location details can be represented with attributes like “name”, “type”, etc.

The FarmAnimal class is also well encapsulated by declaring the attribute “location” as private. Hence the “location” variable cannot be directly accessed. Assignment is only allowed through the constructor and move(Location location) method, only after a successful precondition check with the validateLocation(...) method. The validateLocation(...) itself marked private as it is an internal detail that does not have to be exposed to the caller. In practice, the public move(..) method can make use of many other private methods that are hidden from the caller. The caller only needs to know what can be done with an Animal. For example, they can be moved from one location to another. The internal details as to how the animals are moved is not exposed to the caller. These implementation details are specific to FarmAnimal, WildAnimal, and CircusAnimal classes.

Spring Framework Java Coding Interview Questions on decorator design pattern and composition


Q. When would you use a decorator design pattern?
A. The Decorator pattern should be used when:
  •     Object responsibilities and behaviors should be dynamically modifiable
  •     Concrete implementations should be decoupled from responsibilities and behaviors

Q. Can you write a class using the decorator design pattern to print numbers from 1-10, and then decorators that optionally print only even or odd numbers?
A. This can be done by sub classing or via inheritance. But too much sub classing is definitely a bad thing. Composition is more powerful than sub classing as you can get different behaviors via decorating at run time. Here is the code, you will realize the power of object composition and why GoF design patterns favors composition to inheritance.


Step 1: Define the interface class.

package com.arul;

public interface NextNumber
{
abstract int getNextNumber();
}


Step 2: Define the implementation classes. The class that gets the numbers.

package com.arul;

public class PrintNumbers implements NextNumber
{
protected int num;

public PrintNumbers(int num)
{
this.num = num;
}

@Override
public int getNextNumber()
{
return ++num; // incremented, assigned, and then returned
}

}

Step 3: The class that gets the odd numbers.

package com.arul;

public class PrintOddNumbers implements NextNumber
{

protected final NextNumber next;

public PrintOddNumbers(NextNumber next)
{
if (next instanceof PrintEvenNumbers)
{
throw new IllegalArgumentException("Cannot be decorated with " + PrintEvenNumbers.class);
}
this.next = next;

}

@Override
public int getNextNumber()
{
int num = -1;

if (next != null)
{

num = next.getNextNumber();
//keep getting the next number until it is odd
while (num % 2 == 0)
{
num = next.getNextNumber();
}
}

return num;
}

}


Step 4: The class that gets the even numbers

package com.arul;

public class PrintOddNumbers implements NextNumber
{

protected final NextNumber next;

public PrintOddNumbers(NextNumber next)
{
if (next instanceof PrintEvenNumbers)
{
throw new IllegalArgumentException("Cannot be decorated with " + PrintEvenNumbers.class);
}
this.next = next;

}

@Override
public int getNextNumber()
{
int num = -1;

if (next != null)
{

num = next.getNextNumber();
//keep getting the next number until it is odd
while (num % 2 == 0)
{
num = next.getNextNumber();
}
}

return num;
}

}

Step 5: The class that gets the multiples of 3s

package com.arul;

public class PrintMultipleOfThreeNumbers implements NextNumber
{

protected final NextNumber next;

public PrintMultipleOfThreeNumbers(NextNumber next)
{
this.next = next;
}

@Override
public int getNextNumber()
{
int num = -1;

if (next != null)
{

num = next.getNextNumber();
//keep getting the next number until it is odd
while (num % 3 != 0)
{
num = next.getNextNumber();
}
}

return num;
}

}






Step 6:  Finally, a  sample file that shows how the above classes can be decorated at run time using object composition to get different outcomes. Additional  implementations of NextNumber  like PrintPrimeNumbers, PrintMultiplesOfSevenPrintFibonacciNumber, etc can be added using the Open-Closed design principle.

package com.arul;

public class TestNumbersWithDecorators
{
public static void main(String[] args)
{

//without decorators
PrintNumbers pn = new PrintNumbers(0);
for (int i = 0; i < 10; i++)
{
System.out.print(pn.getNextNumber() + " "); // print next 10 numbers
}

System.out.println();

PrintNumbers pn2 = new PrintNumbers(0);
//print odd numbers with decorators
PrintOddNumbers pOdd = new PrintOddNumbers(pn2); // decorates pn2
for (int i = 0; i < 10; i++)
{
System.out.print(pOdd.getNextNumber() + " "); //print next 10 odd numbers
}

System.out.println();

PrintNumbers pn3 = new PrintNumbers(0);
//print even numbers with decorators
PrintEvenNumbers pEven = new PrintEvenNumbers(pn3); // decorates pn3
for (int i = 0; i < 10; i++)
{
System.out.print(pEven.getNextNumber() + " "); //print next 10 even numbers
}

System.out.println("");

PrintNumbers pn4 = new PrintNumbers(0);
//print odd numbers with decorators
PrintOddNumbers pOdd2 = new PrintOddNumbers(pn4); // decorates pn4
//print multiples of 3 with decorators
PrintMultipleOfThreeNumbers threes = new PrintMultipleOfThreeNumbers(pOdd2); // decorates pOdd2
for (int i = 0; i < 10; i++)
{
System.out.print(threes.getNextNumber() + " "); // print next 10 odd numbers
// that are multiple of threes
}

System.out.println("");

PrintNumbers pn5 = new PrintNumbers(0);
//print even numbers with decorators
PrintEvenNumbers pEven2 = new PrintEvenNumbers(pn5); // decorates pn5
//print multiples of 3 with decorators
PrintMultipleOfThreeNumbers threes2 = new PrintMultipleOfThreeNumbers(pEven2); // decorates pEven2

for (int i = 0; i < 10; i++)
{
System.out.print(threes2.getNextNumber() + " "); // print next 10 even numbers
// that are multiple of threes
}

System.out.println("");

PrintNumbers pn6 = new PrintNumbers(0);
//print multiples of 3 with decorators
PrintMultipleOfThreeNumbers threes3 = new PrintMultipleOfThreeNumbers(pn6); // decorates pn6
//print even numbers with decorators
PrintEvenNumbers pEven3 = new PrintEvenNumbers(threes3); // decorates threes3

for (int i = 0; i < 10; i++)
{
System.out.print(pEven3.getNextNumber() + " "); // print next 10 multiple of threes
// that are even numbers
}

}
}

The output of running the above class is

1 2 3 4 5 6 7 8 9 10 
1 3 5 7 9 11 13 15 17 19
2 4 6 8 10 12 14 16 18 20
3 9 15 21 27 33 39 45 51 57
6 12 18 24 30 36 42 48 54 60
6 12 18 24 30 36 42 48 54 60


J2EE Spring Hibernate Chapter 6: Object Oriented Concepts – Encapsulation

One of the key strengths of Java is that it is object oriented. In other words, everything in Java is an object. You might have heard me say this in the previous chapters and for sure I will say that at times in the future chapters as well because everything in Java is an object. There are a few important features/characteristics that Java exhibits by virtue of being object oriented. We will be

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